For the Signs to give a presentation on in CS, I decided on the very signs that will be paramount to my game and puzzle solving there in. These were created Directly in Maya using a number of basic tools such as Extrude and others. Below are the iterations for the rendering.
Month: October 2014
Scripting and Idea Rejigging
Today I Attempted to refine my description of the core game mechanic in Mark’s lesson and decided to use Illustrator to get some kind of order to it.
Still not sure if I want to use sphere’s or a belt with power ups to change time.
Below, progress with The scripting tutorials and blocking out a level, to try and mess about with the scripting. but My brain really can’t handle anything today, am getting a terrible migraine.
Programming
Today’s lesson was an introduction to programming, and I have to say because of this I finally understand things.
Like all those times I’ve had things have syntax errors, it must have been problems with the code’s punctuation. Not ending statements with “;”.
And now I can see that how things work in a basic sense.
Below, notes from today. What I could get down anyhow, animation over stayed their welcome which cut our time short.
NOVO
The Name of the game is NOVO, which is Latin for Change. This seemed Appropriate for a game that is about changing things in different time periods.
it’s just a rough image of a potential cover image.
Early mechanics notes, trying to work out the best way to use time to solve puzzles.
Pen concept ing of character, and rough model sheet.
Life drawing
Notes
Character Inspiration
I seem to be having a little trouble uploading all my notes and imagery from my phone at the moment, but I’m hoping I will be able to sort that by this weekend. this should hopefully mean that I can get the following uploaded:
> Notes and game reviews.
> Life Drawing Imagery.
> Unity testing and play testing.
In the mean time I have been working on developing a style I can use for the game, based around some of my favorite games of recent times. I seem to have an obsession for creating chibi style character recently, something about the Abstract nature of them appeals to my aesthetic tastes.
I want it to be a mixture of Bravely default ( or any Akihiro Yoshida work ), Zelda Wind Waker and Fantasy Life. the character designs in these games are just so charming. The Character models would be very low Poly and fast to model, so it would fit better into the time constraints and platform I am setting for the project.
Below are some characters from popular games that I gave a go drawing in a chibi style to keep my hand at it.
More Mood Boarding
This is from Thursday night’s Mood boarding, I was looking into the Idea of crossing the age of discovery with a kind of space exploration game, that way I could incorporate some really interesting imagery into my worlds to explore. While still retaining the Fallen Civilisation’s and exploring idea. Although after the Lecture on Friday, I want to explore not just excavating worlds but restoring or reinvigorating them too, A little like Dark Chronical. Left: Ships for inspiration. Middle: Early concepting. Right: Character Style and clothing I want to combine.
Below: Sillhoettes Of Crafts and Creature Ideas.
And Finally, just some work on an environment concept.
Last Week’s Sessions
 Left: Playing about in Unity.
This is an Update for all the notes I’ve had trouble uploading from the sessions this week, alonside any screen grabs and info on the classes I’ve been taking part in. Although I still need to get the presentations that I was a team member of. Shall have to contact Luan and Charlotte for those.